Disclaimer: The author of this article wishes to point out, in case it was not already embarrassingly, ridiculously obvious, that the opinions expressed belong solely to the author and they do not represent in any way those of Dance Queens, Dance Queens members, any affiliations, friends, non-friends, the guy in the 3rd row, or management. If you must...EvaHarley bio
Welcome, welcome, welcome to the wonderful, crazy, consuming and thrilling adventure called dance here in Second Life! Perhaps you've been bitten by the bug or wonder what all the hullabaloo is about? Step-by-step I will share what I know of creating a dance performance and self-expression. The stage is your canvas, the dancers your paint. What story will you tell through your creation?
Post 1 - An Introduction to Dance
Post 2 - Observation, Learning Style, and Inspiration
Post 3 - What is this Choreo Thing and Choosing Music
Post 4 - Animations
Post 5 - Basic Skills Needed Before Working with an Animation HUD
Post 6 - Animation HUDs! It's time to move it, move it
Post 7 - Learning Your HUD, Animations and Caching
Post 8 - Beginning to Choreograph
Post 9 - Freestyling, Transitions, Tempo Changes, Hits and More!
As we explore the process of creating your own dance performance, you will find that I follow a certain flow and focus heavily on building a strong foundation. I love tools, gadgets, particles, and anything else that gives that extra bit of oomph which enhances my dance. In time, these will also be introduced in this blog series. I believe strongly that choreography is the core element in creating a dance - the animations chosen, how they are linked together, and those infinitesimal changes, transitions, pauses, and poses that express the music. Amazing choreography can be performed in front of nothing more than a black screen and still draw the audience in and take their breath away.
Transitions - Pulling it Together & Smoothing it Out
Art - a transition is the flow of changing from one animation to another seamlessly, without the audience knowing. Making it appear that you are playing one completely smooth and seamless animation without others knowing where one begins and the other ends.
- If I'm waaaay out from center, I know I either need to transition either before or after when I'm closer to center.
- If I'm right on center, I know I should be ok to transition based on position.
- If I'm a little off center but it looks like I'm taking a step or in a kick, my animation change will sometimes make it look like I stepped to center as it starts playing the next animation.
Is this written in stone? Nope. If you're a gooey slimy creature or in a futuristic/fantasy/psychedelic dance a slide may actually really work! (but slides are still usually bad)
Give it a try. See where your animation starts based on where you're standing. Where does it move to? Where does it finish? (I often change my animations before they finish, but sometimes when they end) Most animations will end at avatar center - but that's not always true either. Now - see what happens when you change between two animations. No slide? Good!