It appears they have pointed it at the camera issue; this causes the animated avatar to appear to speed up when the person viewing has the camera looking on at a larger distance.
[2013/08/01 16:04]
Maestro Linden: for example, if avatars who are >20m away from the
camera animate a bit faster
[2013/08/01 16:04]
Maestro Linden: there would be drift,
[2013/08/01 16:04]
Maestro Linden: but you'd see different results depending on where your
camera is
[2013/08/01 16:04]
arton Rotaru: yep, that's the issue I see
But the issue they are not discussing in much detail is
whether the scripts executing are animations in the same frame so they give the
perspective of a sync animation between avatars. This is a core issue with
scripters. But we see later in the conversation that a purposed fix may give
the ability for scripters to manage this out of sync issue & out of frame
issue.
What many people are not aware of is that the sync issue is
the result of multiple issues that have built up over time. It cannot be pinned completely on one thing as
many wish it could be. Since the problem has many faces the solution must globally
encompass all of them.
Additionally someone mentioned a button could be added to
the viewer that the person would have to click to resync animations. That is a
poor option and really does not fix any of the underlying issues. I don't think many users will go to the sync button. It would just add another layer of complexity to an already complex viewer.
[2013/08/01 16:20]
Whirly Fizzle: Theres a fix & it works really well BUT it has a
nasty side effect of making avatars mouths stay stuck open if they shout when
you're faced away from them so we never released with it
[2013/08/01 16:20]
Maestro Linden: I suppose you would see the animations get out of sync
after a while
[2013/08/01 16:20]
Lucia Nightfire: wasn't there some kind of shock thing for extreme
gamers to simulate pain?
[2013/08/01 16:20]
Maestro Linden: due to this one
[2013/08/01 16:21]
Maestro Linden: well, this is a good lead
[2013/08/01 16:21]
Jenna Felton: perhaps the viewer should synchronize the animations
automatically when they have the same UUID and running on different avatars
[2013/08/01 16:21]
Whirly Fizzle: So really, need to make sure everyone testing has
imposters enabled but settings set to not make anyone in view an imposter avi
[2013/08/01 16:21]
Maestro Linden: perhaps, though in some cases that would be creepy
[2013/08/01 16:22]
Maestro Linden: for example if the 2 avatars are just walking along the
sidewalk
[2013/08/01 16:22]
Jenna Felton: but probably better ide was to give animations some kind
of channel number and the viewer sync the animations with the same channel
number
[2013/08/01 16:22]
Maestro Linden: not together or anything..
[2013/08/01 16:22]
Maestro Linden: yeah, that could work
Rach