It appears they have pointed it at the camera issue; this causes the animated avatar to appear to speed up when the person viewing has the camera looking on at a larger distance.
But the issue they are not discussing in much detail is whether the scripts executing are animations in the same frame so they give the perspective of a sync animation between avatars. This is a core issue with scripters. But we see later in the conversation that a purposed fix may give the ability for scripters to manage this out of sync issue & out of frame issue.What many people are not aware of is that the sync issue is the result of multiple issues that have built up over time. It cannot be pinned completely on one thing as many wish it could be. Since the problem has many faces the solution must globally encompass all of them.
Additionally someone mentioned a button could be added to the viewer that the person would have to click to resync animations. That is a poor option and really does not fix any of the underlying issues. I don't think many users will go to the sync button. It would just add another layer of complexity to an already complex viewer.
Janna came up with a solution that could work well. They would need to give scripters the ability to manage the synced animation channel for the viewers. This is what all animation based scripters have been looking for. This will be an EPIC dose of candy, syncing all groups and couple based animations in SL. I am crossing my fingers and hoping that this will be the direction Lindens will go with this. Give the power to the scripters to control an animation channel for syncing viewers! Dances will have some awesome performances as a result of this! Cross your fingers!!!