Thursday, July 26, 2012

Dancing Experiments


Dancing Experiments 120726

The availability of the split sims tomorrow (Friday) for most of the day gives us the opportunity to use this arrangement for playing and for experiments. I have been away from SL for a month and returned just in time to run the Dance Festival so I have not given a lot of thought to the experiments that I want to run, but I do have some ideas. First, I want to get at least 40 avatars on the audience sim, so as you read this, please think about helping.

EXPERIMENT 1 - The effect of lag on dance HUDs

Dance HUDs are affected when there is a lot of dance lag. In Dance Festival IV some HUDs failed to perform. Push the button and nothing happens. What I would like to do is an experiment with the three individual/group dance HUDs (Barre, Huddles, Fleursoft) and the couples dance HUD MLDU5.

PLANNED EXPERIMENT
  1. Place 40+ avatars on the audience sim and allow them to wear all the scripted items they normally wear, items such as jewelry, HUDs, shoes, hair. Measure the total scripts and the total script time for the group. This is intended to make a laggy environment.
  2. Three avatars using one dance HUD dance a song or two on the Stage sim using freestyle choreography, then a song or two with sequenced choreography. Three dance HUDs will be tested this way (Barre, Huddles, Fleursoft). The MLDU5 will be tested on two songs with a couple dancing only, but a third avatar on the stage sim.
  3. The three avatars will will then move to the audience sim and repeat the dancing.
  4. Ask all the 40+ avatars to lower their avatar scripts to 100 or less. Repeat steps 2 and 3.
MEASUREMENTS
  1. Measure the total avatar scripts on the audience sim using the Avatar Script Monitor.
  2. Measure the total script time on the audience sim using the Avatar Script Monitor
  3. Ask for comments from the dancers about their lag
  4. Ask all avatars to vote on whether they experienced lag or not using a voting machine
  5. Ask for notecard comments from any avatar to be sent to Nottoo to be included in the results
EXPECTED RESULTS
  1. This experiment should help us understand the impact of the split sim versus one sim on dance lag's effect on Dance HUDs.
  2. This experiment may show us the differences among the three dance HUDs (Barre, Huddles, Fleursoft) in laggy conditions.
  3. The experiment will help us understand the effect of laggy conditions on the MLDU5.
  4. The experiment will help us understand the effect of avatar scripts levels on dance lag.
EXPERIMENT 2 - The effect of lag on dance show equipment

Three systems are used to control avatar position and movement during dance shows: the DB System, the DanceMaster System and the XPOSE. I would like to do an experiment to identify the impact of lag on these systems.

PLANNED EXPERIMENT
  1. Place 40+ avatars on the audience sim and allow them to wear all the scripted items they normally wear, items such as jewelry, HUDs, shoes, hair. Measure the total scripts and the total script time for the group. This is intended to make a laggy environment.
  2. Perform one or more set of movements controlled by the dance equipment located on the stage sim. This may include a dance.
  3. Move the dance equipment to the audience sim and repeat the set of movements.
  4. Ask all the 40+ avatars to lower their avatar scripts to 100 or less. Repeat steps 2 and 3.
MEASUREMENTS
  1. Measure the total avatar scripts on the audience sim using the Avatar Script Monitor.
  2. Measure the total script time on the audience sim using the Avatar Script Monitor
  3. Ask for comments from the dancers about their lag
  4. Ask all avatars to vote on whether they experienced lag or not using a voting machine
  5. Ask for notecard comments from any avatar to be sent to Nottoo to be included in the results
EXPECTED RESULTS
  1. This experiment should help us understand the impact of the split sim versus one sim on dance lag's effect on the dance equipment.
  2. The experiment will help us understand the effect of avatar script levels on the dance equipment.
EXPERIMENT 3 - The effect that script levels and movement have on lag

Several suggestions of causes of lag have been proposed. Avatar script levels and avatar movement are two of these suggestions. This experiment is to determine if this is really so.

PLANNED EXPERIMENT
  1. Place 40+ avatars on the audience sim and allow them to wear all the scripted items they normally wear, items such as jewelry, HUDs, shoes, hair. Ask the avatars to animate themselves using their own HUDs. Measure the total scripts and the total script time for the group. This is intended to make a laggy environment.
  2. Perform one or more set of dance by three avatars on the stage sim
  3. Perform the same set of dances with the avatars on the audience sim
  4. Ask all the 40+ avatars to stop animating themselves and sit in provided chairs. and repeat steps 2 and 3.
  5. Ask all the 40+ avatars to stand and reduce their scripts to less than 100, then animate themselves again using their own HUDs and repeat steps 2 and 3.
  6. Ask all the 40+ avatars to keep their scripts to less than 100 and sit in provided chairs and repeat steps 2 and 3.
MEASUREMENTS
  1. Measure the total avatar scripts on the audience sim using the Avatar Script Monitor.
  2. Measure the total script time on the audience sim using the Avatar Script Monitor
  3. Ask for comments from the dancers about their lag
  4. Ask all avatars to vote on whether they experienced lag or not using a voting machine
  5. Ask for notecard comments from any avatar to be sent to Nottoo to be included in the results
EXPECTED RESULTS
  1. This experiment should help us understand the impact of movement on dance lag.
  2. This experiment should help us understand the impact of scripts on dance lag
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I am asking for help in running these experiments. Volunteers are needed:
  1. At least 40 avatars are needed for each experiment.
  2. I need people who use the different HUDs to volunteer to be the testers.
  3. A user of the DB system, DanceMaster and XPOSE are needed.
  4. Help is needed to look at the script monitor and determine script time
  5. Someone has to look at script levels and help people get to 100 or less
  6. A volunteer is needed to manage the voting on lag
I also am looking for help with the experimental design. Should we test in other ways? Should we measure results in other ways?

I expect the experiments will take several hours, so I am planning on doing them on this schedule:

Experiment 2 - 2 pm
Experiment 1 - 5 pm
Experiment 3 - 6:30 pm

Please help if you can.

xxx
Nottoo

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